WWE is working on something ‘in the roleplaying game space’


On a WWE earnings call this week, chief brand officer Stephanie McMahon expressed the company’s commitment to videogames, including its pursuit of a project “in the roleplaying game space.”

The musclebound machismo of the squared circle seems like it could be a perfect fit for gaming, but the WWE’s legacy on that front has been decidedly mixed, with some fondly remembered games from the arcade and 16-bit days overshadowed by the WWE 2K series, whose most recent entries McMahon touched on in the call:


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